consecrates: (Default)
ᴅᴀᴠɪɴᴀ ᴄʟᴀɪʀᴇ ([personal profile] consecrates) wrote2018-11-23 01:31 am

amour fou

PERMISSIONS;

WITCH, REGENT, GATEKEEPER "I was born a French Quarter witch. I was born with blood on my hands."
OUT OF CHARACTER;
CONTACT: athanasia#1050
FORMATTING: Brackets, but I'll match anyone's style
BACKTAGGING: Y
THREADHOPPING: Y
FOURTHWALLING: N
GAME SPECIFICS: Link
IN CHARACTER;
NAME: Davina Claire
CANON: The Originals
AGE: 18-24 (depending on her canon point)
HEIGHT: 5'3"
HAIR: Brown
EYES: Blue

AFFECTION: Hugs are all good. She'll even initiate them sometimes, if she likes you that much. She also initiates hand-holding if you're a friend, she needs to channel your power or your name is Kol Mikaelson. The same applies for kisses (except kissing while channeling is distracting—Kol Mikaelson, 2015). In short, she's affectionate towards the people she likes but will toss you out the window if she hates you.
RELATIONSHIPS: Please flirt all you want; she'll either respond with a look of judgment, embarrassment, amusement or disgust or a combination of all four. She gets easily swept away by charm and lame jokes so I'm all for romance.

For ships, I lean towards m/f as she's always shown preference towards males (plus she's married by the end of s4) but I can do f/f if there's chemistry between the characters. Crosscanon is my go-to preference since castmates are very rare nowadays so feel free to throw anything at her.
yes. Crosscanon, Kol/Kaleb, Stefan, Damon, Jeremy, Tyler
maybe. Klaus, Kai, Elijah
no. Marcel, Josh, Mikael lmao why
VIOLENCE: Minor injuries are fine. Davina can sort of hold her own in a fight with her magic but sucks during actual hand-to-hand combat or brawling. If it's death, maiming or would mean incapacitation for a long period of time, please run it through me first.
TELEPATHY: As long as it can be discussed beforehand since she has a lot of trauma underneath that pretty face.

PHYSICAL INFORMATION:
Petite, slender, recently has a penchant for dark-coloured outfits, can rock high heels in a fight-or-flight situation. She's as fragile as any human can be since that's the main weakness of witches, meaning that if her neck snaps, she's dead. She ... also has a weird situation where she was stuck in witch limbo for 5 years so while she's physically 19, she's supposed to be 24 in s4.

MENTAL INFORMATION:
Pretty stable, considering she got killed and resurrected far too many times as a non-vampire character. She does have a short temper and an impulsive streak and along with it, uncontrollable magic when she's in the heat of her emotions. As a witch as well, she's immune to compulsions.
OPT OUT;
ADDITIONAL PERMISSIONS:
Davina's a pretty powerful and impressive witch and is very talented at manipulating her magic, at times creating spells by combining two existing ones. She's had access to many grimoires and spellbooks in her time, giving her knowledge of different spells and abilities.

Her powers include:

SPELLCASTING. The most common ability a witch has, spells usually require a ritual action, a set of words or verses or a combination of any to cast magic and can be simple or complex. Davina has shown proficiency in casting a variety of spells and is just naturally good at magic, ranging from protection spells to cloaking spells to pain infliction spells to simple spells like picking up water from the ground and into a bottle, and is considered talented enough to combine and interweave different spells or even create a spell to counteract another.
She has access to the following spells and rituals:
BIOLOGICAL SPELLS
BOUNDARY SPELLS
SEALING SPELLS
CLOAKING MAGIC
ILLUSION MAGIC
CURSES AND HEXES
DISENCHANTMENT SPELLS
ELEMENTAL SPELLS
ENCHANTMENTS
LINKING SPELLS
LOCATOR SPELLS
MENTAL SPELLS
MESSAGE SPELLS
OFFENSIVE MAGIC
PROJECTION MAGIC
PROTECTION MAGIC

PYROKINESIS. Tied to her spellcasting, as the Harvest Witch of Fire, Davina's more comfortable with manipulating fire at will. This includes conjuring fire and extinguishing fire using her mind or certain spells. She can also affect temperature, causing heat to rise within a certain object or body (i.e. increasing a person's temperature, making their blood boil).
TELEKINESIS. Telekinesis allows Davina to move objects with her mind through her force of will, which she commonly uses to throw people across the room (or just away from her in general), hold them down, snap their necks to incapacitate them (for creatures who are immortal or capable of self-healing) or change the music on a radio.
CHANNELING. An ability of witches to draw power from nature, an element or a fellow magic user or witch (or supernatural creature) to boost their own magic. In canon, witches can draw energy even from celestial events such as the sunrise, new moon or eclipses or bind their spells to (i.e. an imprisonment spell that only breaks once the moon sets, a reversal of the werewolf curse). Channeling another magic user or witch's power, however, may allow her to see their memories.
KEMIYA. A form of magic that allows the user to change the elemental foundation of an object and imbuing it with magic. This ability allows Davina to create or turn random items into objects with supernatural properties, which non-magic users can utilise. This ability requires a large amount of magic, however, and Davina won't be able to create one on her own.
DARK MAGIC. After Davina was shunned by her coven in canon, she was invited to join another coven, the Sisters, that practiced Dark Magic, a form of witchcraft that deliberately cause harm to a person in some way or twist the balance of nature. This magic allows them to resurrect the dead, break vampire sirelines, turn mortals into immortals and infiltrate a person's mind and memories without their consent. Dark magic usually requires blood sacrifice and a large amount of energy to perform and its consequences include corruption of magic and the physical body.


If you'd like to opt out from any of her magic, let me know!

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